Alvaro Claver - Texture painter & lookdev Lead VFX artist
  • home
  • Reels
  • articles
    • OP - HOW TO PAINT A 3D TROOPER HELMET IN MARI AND SUBSTANCE PAINTER (Exclusive Visual Effects Society Magazine article)
    • OP - On The Box: Xencelabs Pen Tablet Medium Bundle with Quick Keys
    • OP - Making of APEX the robot
    • OP - V-Ray tutorial (Artstation)
    • Spider-Man: No Way Home. Making The Hybrid Suit - Video breakdown on YouTube
    • CBC interview about Think Tank Training Centre
    • (Spanish) ¿Es muy diferente crear un tráiler para Call of Duty que una película de Los Vengadores?
    • (Spanish) Así se crea un juego de Marvel y esto es lo que se puede y lo que no se puede hacer con personajes e historias
  • Resources
    • Mari Procedurals - David Gurrea
    • UV checker map maker - Jorge Valle Hurtado
    • Accurate Displacement Workflow - Akin Bilgic
    • Zdepth setup in Maya - Chaosgroup
    • Environment fog setup in Maya - Chaosgroup
    • Light linking in Maya - Autodesk
    • Orb Crack brushes - Michael Vicente
  • about
© Sony Pictures / Marvel Studios 2021

VFX WORK ON

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VIDEOGAME CINEMATICS

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Alvaro Claver - Texture painter & look dev artist
  • home
  • Reels
  • articles
    • OP - HOW TO PAINT A 3D TROOPER HELMET IN MARI AND SUBSTANCE PAINTER (Exclusive Visual Effects Society Magazine article)
    • OP - On The Box: Xencelabs Pen Tablet Medium Bundle with Quick Keys
    • OP - Making of APEX the robot
    • OP - V-Ray tutorial (Artstation)
    • Spider-Man: No Way Home. Making The Hybrid Suit - Video breakdown on YouTube
    • CBC interview about Think Tank Training Centre
    • (Spanish) ¿Es muy diferente crear un tráiler para Call of Duty que una película de Los Vengadores?
    • (Spanish) Así se crea un juego de Marvel y esto es lo que se puede y lo que no se puede hacer con personajes e historias
  • Resources
    • Mari Procedurals - David Gurrea
    • UV checker map maker - Jorge Valle Hurtado
    • Accurate Displacement Workflow - Akin Bilgic
    • Zdepth setup in Maya - Chaosgroup
    • Environment fog setup in Maya - Chaosgroup
    • Light linking in Maya - Autodesk
    • Orb Crack brushes - Michael Vicente
  • about