Alvaro Claver - Texture painter & lookdev VFX artist
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  • show reels
  • articles
    • Spider-Man: No Way Home. Making The Hybrid Suit - Video breakdown on YouTube
    • HOW TO PAINT A 3D TROOPER HELMET IN MARI AND SUBSTANCE PAINTER (Exclusive Visual Effects Society Magazine article)
    • On The Box: Xencelabs Pen Tablet Medium Bundle with Quick Keys
    • CBC interview about Think Tank Training Centre
    • making of APEX
    • V-Ray tutorial (Artstation)
    • (Spanish) ¿Es muy diferente crear un tráiler para Call of Duty que una película de Los Vengadores?
    • (Spanish) Así se crea un juego de Marvel y esto es lo que se puede y lo que no se puede hacer con personajes e historias
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Logitech ConferenceCams - commercial

Freelance job. Responsible for all aspects (except music):
- Modeling in Maya
- UV creation with UVlayout
- Texture painting with Photoshop and Mari
 - Photo realistic PBR material creation in V-ray for Maya
- Studio set lighting in Maya
- Asset and cameras animation
- Rendering with V-ray for Maya
- Comp with Nuke
- Video editing with Adobe After Effects
Alvaro Claver - Texture painter & look dev artist
  • home
  • show reels
  • articles
    • Spider-Man: No Way Home. Making The Hybrid Suit - Video breakdown on YouTube
    • HOW TO PAINT A 3D TROOPER HELMET IN MARI AND SUBSTANCE PAINTER (Exclusive Visual Effects Society Magazine article)
    • On The Box: Xencelabs Pen Tablet Medium Bundle with Quick Keys
    • CBC interview about Think Tank Training Centre
    • making of APEX
    • V-Ray tutorial (Artstation)
    • (Spanish) ¿Es muy diferente crear un tráiler para Call of Duty que una película de Los Vengadores?
    • (Spanish) Así se crea un juego de Marvel y esto es lo que se puede y lo que no se puede hacer con personajes e historias
  • photography
  • about
  • contact